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Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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IBL_STATE_DONE :
ibl_coordinator.h
IBL_STATE_IDLE :
ibl_coordinator.h
IBL_STATE_IRRADIANCE :
ibl_coordinator.h
IBL_STATE_LUMINANCE :
ibl_coordinator.h
IBL_STATE_LUMINANCE_WAIT :
ibl_coordinator.h
IBL_STATE_SPECULAR_INIT :
ibl_coordinator.h
IBL_STATE_SPECULAR_MIPS :
ibl_coordinator.h
IBL_TEXTURE_COUNT :
scene.h
ICOSAHEDRON_INDEX_COUNT :
icosphere.c
ICOSAHEDRON_VERTEX_COUNT :
icosphere.c
INDEX_SHIFT :
icosphere.c
INFO_LOG_SIZE :
shader.c
INITIAL_SUBDIVISIONS :
app_settings.h
INITIAL_UINT_CAPACITY :
icosphere.c
INITIAL_VEC3_CAPACITY :
icosphere.c
INSTANCE_ATTR_START :
gl_common.h
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