Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- i -
- ibl_coordinator_cleanup() : ibl_coordinator.c, ibl_coordinator.h
- ibl_coordinator_get_results() : ibl_coordinator.c, ibl_coordinator.h
- ibl_coordinator_init() : ibl_coordinator.c, ibl_coordinator.h
- ibl_coordinator_reset() : ibl_coordinator.h, ibl_coordinator.c
- ibl_coordinator_start() : ibl_coordinator.h, ibl_coordinator.c
- ibl_coordinator_update() : ibl_coordinator.h, ibl_coordinator.c
- IBL_IRRADIANCE_HARDWARE_SLICES : ibl_coordinator.c
- ibl_irradiance_slices() : ibl_coordinator.c
- IBL_LOG_LABEL_SIZE : ibl_coordinator.c
- IBL_SOFTWARE_FALLBACK_SLICES : ibl_coordinator.c
- IBL_SOFTWARE_MIP_GROUPING_START_MIP : ibl_coordinator.c
- IBL_SPECULAR_MIP0_HARDWARE_SLICES : ibl_coordinator.c
- ibl_specular_mip0_slices() : ibl_coordinator.c
- IBL_SPECULAR_MIP1_HARDWARE_SLICES : ibl_coordinator.c
- ibl_specular_mip1_slices() : ibl_coordinator.c
- IBL_SPECULAR_MIP_GROUPING_START_MIP : ibl_coordinator.c
- ibl_specular_mips_grouping_start() : ibl_coordinator.c
- IBL_STATE_DONE : ibl_coordinator.h
- IBL_STATE_IDLE : ibl_coordinator.h
- IBL_STATE_IRRADIANCE : ibl_coordinator.h
- IBL_STATE_LUMINANCE : ibl_coordinator.h
- IBL_STATE_LUMINANCE_WAIT : ibl_coordinator.h
- IBL_STATE_SPECULAR_INIT : ibl_coordinator.h
- IBL_STATE_SPECULAR_MIPS : ibl_coordinator.h
- ibl_stats_accumulate() : ibl_coordinator.c
- ibl_stats_log_summary() : ibl_coordinator.c
- ibl_stats_reset() : ibl_coordinator.c
- IBL_TEXTURE_COUNT : scene_gpu_resources.h
- IBL_THRESHOLD_FALLBACK_MIN : ibl_coordinator.c
- IBLState : ibl_coordinator.h
- ICOSAHEDRON_INDEX_COUNT : icosphere.c
- icosahedron_indices : icosphere.c
- ICOSAHEDRON_VERTEX_COUNT : icosphere.c
- icosahedron_vertices : icosphere.c
- icosphere_free() : icosphere.h, icosphere.c
- icosphere_generate() : icosphere.h, icosphere.c
- icosphere_init() : icosphere.h, icosphere.c
- INDENT_STEP : gpu_profiler_ui_layout.h
- INDEX_SHIFT : icosphere.c
- INFO_LOG_SIZE : shader.c
- INITIAL_SUBDIVISIONS : app_settings.h
- INITIAL_UINT_CAPACITY : icosphere.c
- INITIAL_VEC3_CAPACITY : icosphere.c
- inject_defines_into_source() : shader.c
- INSTANCE_ATTR_START : gl_common.h
- instanced_group_bind_mesh() : instanced_rendering.h, instanced_rendering.c
- instanced_group_cleanup() : instanced_rendering.h, instanced_rendering.c
- instanced_group_draw() : instanced_rendering.h, instanced_rendering.c
- instanced_group_init() : instanced_rendering.h, instanced_rendering.c
- instanced_group_update() : instanced_rendering.h, instanced_rendering.c
- INT_TO_BOOL : bool_utils.h
- InterleavedGradientNoise() : common.glsl
- intersectSphere() : pbr_ibl_billboard.frag
- INV_PI : pbr_functions.glsl
- invAtan : background.frag
- io_read_file() : io.c, io.h
- IRIDIANCE_MAP_SIZE : app_settings.h
- is_key_active_in_overlay() : app_ui.c
- is_modifier_relevant() : app_ui.c
- is_probe_inside_sphere() : light_probes.c
- is_safe_filename() : utils.h, utils.c
- is_safe_relative_path() : utils.h, utils.c
- is_software_renderer() : ibl_coordinator.c