Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- i -
- ibl_coordinator_cleanup()
: ibl_coordinator.c
, ibl_coordinator.h
- ibl_coordinator_get_results()
: ibl_coordinator.c
, ibl_coordinator.h
- ibl_coordinator_init()
: ibl_coordinator.c
, ibl_coordinator.h
- ibl_coordinator_reset()
: ibl_coordinator.h
, ibl_coordinator.c
- ibl_coordinator_start()
: ibl_coordinator.h
, ibl_coordinator.c
- ibl_coordinator_update()
: ibl_coordinator.h
, ibl_coordinator.c
- IBL_IRRADIANCE_HARDWARE_SLICES
: ibl_coordinator.c
- ibl_irradiance_slices()
: ibl_coordinator.c
- IBL_LOG_LABEL_SIZE
: ibl_coordinator.c
- IBL_SOFTWARE_FALLBACK_SLICES
: ibl_coordinator.c
- IBL_SOFTWARE_MIP_GROUPING_START_MIP
: ibl_coordinator.c
- IBL_SPECULAR_MIP0_HARDWARE_SLICES
: ibl_coordinator.c
- ibl_specular_mip0_slices()
: ibl_coordinator.c
- IBL_SPECULAR_MIP1_HARDWARE_SLICES
: ibl_coordinator.c
- ibl_specular_mip1_slices()
: ibl_coordinator.c
- IBL_SPECULAR_MIP_GROUPING_START_MIP
: ibl_coordinator.c
- ibl_specular_mips_grouping_start()
: ibl_coordinator.c
- IBL_STATE_DONE
: ibl_coordinator.h
- IBL_STATE_IDLE
: ibl_coordinator.h
- IBL_STATE_IRRADIANCE
: ibl_coordinator.h
- IBL_STATE_LUMINANCE
: ibl_coordinator.h
- IBL_STATE_LUMINANCE_WAIT
: ibl_coordinator.h
- IBL_STATE_SPECULAR_INIT
: ibl_coordinator.h
- IBL_STATE_SPECULAR_MIPS
: ibl_coordinator.h
- ibl_stats_accumulate()
: ibl_coordinator.c
- ibl_stats_log_summary()
: ibl_coordinator.c
- ibl_stats_reset()
: ibl_coordinator.c
- IBL_TEXTURE_COUNT
: scene.h
- IBL_THRESHOLD_FALLBACK_MIN
: ibl_coordinator.c
- IBLState
: ibl_coordinator.h
- ICOSAHEDRON_INDEX_COUNT
: icosphere.c
- icosahedron_indices
: icosphere.c
- ICOSAHEDRON_VERTEX_COUNT
: icosphere.c
- icosahedron_vertices
: icosphere.c
- icosphere_free()
: icosphere.c
, icosphere.h
- icosphere_generate()
: icosphere.c
, icosphere.h
- icosphere_init()
: icosphere.h
, icosphere.c
- INDENT_STEP
: gpu_profiler_ui.c
- INDEX_SHIFT
: icosphere.c
- INFO_LOG_SIZE
: shader.c
- INITIAL_SUBDIVISIONS
: app_settings.h
- INITIAL_UINT_CAPACITY
: icosphere.c
- INITIAL_VEC3_CAPACITY
: icosphere.c
- inject_defines_into_source()
: shader.c
- INSTANCE_ATTR_START
: gl_common.h
- instanced_group_bind_mesh()
: instanced_rendering.h
, instanced_rendering.c
- instanced_group_cleanup()
: instanced_rendering.h
, instanced_rendering.c
- instanced_group_draw()
: instanced_rendering.c
, instanced_rendering.h
- instanced_group_init()
: instanced_rendering.h
, instanced_rendering.c
- InterleavedGradientNoise()
: common.glsl
- intersectSphere()
: pbr_ibl_billboard.frag
- INV_PI
: pbr_functions.glsl
- invAtan
: background.frag
- io_read_file()
: io.h
, io.c
- IRIDIANCE_MAP_SIZE
: app_settings.h
- is_key_active_in_overlay()
: app_ui.c
- is_modifier_relevant()
: app_ui.c
- is_probe_inside_sphere()
: light_probes.c
- is_safe_filename()
: utils.h
, utils.c
- is_safe_relative_path()
: utils.h
, utils.c
- is_shader_in_cache()
: postprocess.c
- is_software_renderer()
: ibl_coordinator.c