Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- g -
- g_backend_ktx : async_backend_ktx.c
- g_backend_stb : async_backend_stb.c
- g_log_callback : log.c
- g_log_initialized : log.c
- g_log_level : log.c
- g_ui_saved_state : ui.c
- gamepad_apply_deadzone() : gamepad_input.c, gamepad_input.h
- GAMEPAD_AXIS_COUNT : gamepad_input.h
- GAMEPAD_BUTTON_COUNT : gamepad_input.h
- GAMEPAD_DEFAULT_DEADZONE : gamepad_input.h
- GAMEPAD_DEFAULT_LOOK_SENSITIVITY : gamepad_input.h
- GAMEPAD_DEFAULT_MOVE_SENSITIVITY : gamepad_input.h
- GAMEPAD_DEFAULT_TRIGGER_THRESHOLD : gamepad_input.h
- gamepad_input_init() : gamepad_input.h, gamepad_input.c
- gamepad_input_poll() : gamepad_input.h, gamepad_input.c
- GAMEPAD_LAYOUT : app_ui_layout.h
- GAMEPAD_LAYOUT_COUNT : app_ui_layout.h
- gamepad_poll_buttons() : gamepad_input.c
- gamepad_write_input() : gamepad_input.h, gamepad_input.c
- get_active_binding() : app_ui.c
- get_dir_from_path() : shader.c
- get_key_base_color() : app_ui.c
- get_midpoint() : icosphere.c
- get_probe_irradiance() : sh_probe.glsl
- get_severity_str() : gl_debug.c
- get_source_str() : gl_debug.c
- get_sphere_pos() : light_probes.c
- get_sphere_radius() : light_probes.c
- get_type_str() : gl_debug.c
- getProjectedBounds() : projection_utils.glsl
- GI_BOUNCE_SCALE : light_probes.c
- GI_DEBUG_PROBE_VERTICES : light_probes.c
- GI_EPSILON : light_probes.c
- GI_HALF : light_probes.c
- GI_LOG_BUF_SIZE : light_probes.c
- GI_MAX_DIST_RADII : light_probes.c
- GI_MIN_DIST_RADII : light_probes.c
- GI_MODE_3D_TEX : scene_config.h
- GI_MODE_COUNT : scene_config.h
- GI_MODE_OFF : scene_config.h
- GI_MODE_SSBO : scene_config.h
- GI_SMALL_LOG_BUF_SIZE : light_probes.c
- GI_WIRE_CUBE_VERTICES : light_probes.c
- GI_ZERO : light_probes.c
- GIMode : scene_config.h
- GL_ASSERT_UBO_ALIGNMENT : gl_common.h
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT : async_backend_ktx.c
- gl_context_destroy() : ktx_viewer.c
- gl_context_init() : ktx_viewer.c
- gl_debug_callback() : gl_debug.c
- GL_DEBUG_POP : gl_common.h
- gl_debug_pop_group() : gl_debug.h, gl_debug.c
- GL_DEBUG_PUSH : gl_common.h
- gl_debug_push_group() : gl_debug.h, gl_debug.c
- GL_SAFE_DELETE_BUFFER : gl_common.h
- GL_SAFE_DELETE_BUFFERS : gl_common.h
- GL_SAFE_DELETE_FRAMEBUFFER : gl_common.h
- GL_SAFE_DELETE_PROGRAM : gl_common.h
- GL_SAFE_DELETE_TEXTURE : gl_common.h
- GL_SAFE_DELETE_VAO : gl_common.h
- GL_SAFE_DELETE_VAOS : gl_common.h
- GL_SCOPE_DEBUG_GROUP : gl_common.h
- GL_SCOPE_USE_PROGRAM : gl_common.h
- gl_texture_destroy() : ktx_viewer.c
- gl_texture_upload_from_ktx() : ktx_viewer.c
- GL_UBO_ALIGNED : gl_common.h
- GL_UBO_ALIGNMENT : gl_common.h
- GLFW_INCLUDE_NONE : gamepad_input.c
- GLFWwindow : window.h
- GLOBAL_DIM_MAX_FALLOFF : app_ui_layout.h
- GLOBAL_DIM_SMOOTH_FACTOR : app_ui_layout.h
- GLOW_HOVER_ALPHA : app_ui_layout.h
- GLOW_MIX : shockwave.frag
- glsl : pbr_ibl_instanced.frag, postprocess.frag, pbr_ibl_billboard.frag, pbr_functions.glsl
- gp_axis_active() : app_ui.c
- GP_GLOW_BASE_SIZE : app_ui.c
- GP_GLOW_SIDES : app_ui.c
- GP_LAYOUT_COLS : app_ui.c
- GP_LAYOUT_ROWS : app_ui.c
- gp_overlay_find_hovered() : app_ui.c
- gp_overlay_poll_active() : app_ui.c
- GP_ROW_BUMPERS : app_ui_layout.h
- GP_ROW_FACE : app_ui_layout.h
- GP_ROW_STICKS : app_ui_layout.h
- GP_ROW_SYSTEM : app_ui_layout.h
- GP_ROW_TRIGGERS : app_ui_layout.h
- GP_SMALL_LABEL_SCALE : app_ui.c
- GP_TRIGGER_NORM : app_ui.c
- GPU_ENTRY_SIZE : billboard_sorter.c
- GPU_IDENTIFIER_RAW_BUF_SIZE : render_utils.c
- GPU_MEASURE_LOG : perf_timer.h
- GPU_MEASURE_MS : perf_timer.h
- GPU_PROFILER_AUTO_EXPOSURE_COLOR : gpu_profiler.h
- gpu_profiler_begin_frame() : gpu_profiler.h, gpu_profiler.c
- GPU_PROFILER_BLOOM_COLOR : gpu_profiler.h
- gpu_profiler_cleanup() : gpu_profiler.c, gpu_profiler.h
- GPU_PROFILER_COMPOSITE_COLOR : gpu_profiler.h
- GPU_PROFILER_DOF_COLOR : gpu_profiler.h
- gpu_profiler_end_stage() : gpu_profiler.h, gpu_profiler.c
- GPU_PROFILER_ENV_COLOR : gpu_profiler.h
- GPU_PROFILER_GI_DEBUG_COLOR : gpu_profiler.h
- GPU_PROFILER_GI_SYNC_COLOR : gpu_profiler.h
- gpu_profiler_init() : gpu_profiler.h, gpu_profiler.c
- GPU_PROFILER_MOTION_BLUR_COLOR : gpu_profiler.h
- GPU_PROFILER_NBODY_COLOR : gpu_profiler.h
- GPU_PROFILER_POSTPROCESS_COLOR : gpu_profiler.h
- gpu_profiler_reset_samplers() : gpu_profiler.h, gpu_profiler.c
- GPU_PROFILER_ROW_HEIGHT : gpu_profiler.h
- GPU_PROFILER_SCENE_COLOR : gpu_profiler.h
- gpu_profiler_set_enabled() : gpu_profiler.h, gpu_profiler.c
- GPU_PROFILER_SHOCKWAVE_COLOR : gpu_profiler.h
- gpu_profiler_start_stage() : gpu_profiler.c, gpu_profiler.h
- GPU_PROFILER_TOTAL_FRAME_COLOR : gpu_profiler.h
- gpu_profiler_ui_cleanup() : gpu_profiler_ui.h, gpu_profiler_ui.c
- GPU_PROFILER_UI_COLOR : gpu_profiler.h
- gpu_profiler_ui_compact_stages() : gpu_profiler_ui.c
- gpu_profiler_ui_draw() : gpu_profiler_ui.h, gpu_profiler_ui.c
- gpu_profiler_ui_init() : gpu_profiler_ui.h, gpu_profiler_ui.c
- gpu_profiler_ui_sync_stage() : gpu_profiler_ui.c
- gpu_profiler_ui_toggle_position() : gpu_profiler_ui.c, gpu_profiler_ui.h
- gpu_profiler_ui_toggle_visibility() : gpu_profiler_ui.c, gpu_profiler_ui.h
- gpu_profiler_ui_update() : gpu_profiler_ui.h, gpu_profiler_ui.c
- gpu_profiler_ui_update_visibility() : gpu_profiler_ui.c
- GPU_PROFILER_WINDOW_DURATION_S : gpu_profiler.h
- GPU_PROFILER_WINDOW_TRANSITION_S : gpu_profiler.h
- GPU_QUERY_BUFFER_COUNT : gpu_profiler.h
- gpu_stage_cleanup_raii() : gpu_profiler.h
- gpu_stage_move() : gpu_profiler_ui.c
- GPU_STAGE_PROFILER : gpu_profiler.h
- gpu_timer_cleanup() : perf_timer.h, perf_timer.c
- gpu_timer_elapsed_ms() : perf_timer.h, perf_timer.c
- gpu_timer_start() : perf_timer.h, perf_timer.c
- gpu_timer_stop() : perf_timer.h
- gpu_usage_cleanup() : gpu_usage.h, gpu_usage.c
- gpu_usage_get_load() : gpu_usage.h, gpu_usage.c
- gpu_usage_init() : gpu_usage.h, gpu_usage.c
- gpu_usage_is_available() : gpu_usage.h, gpu_usage.c
- GPU_USAGE_MAX_FDS : gpu_usage.h
- GPU_USAGE_MAX_KEY_LEN : gpu_usage.h
- gpu_usage_update() : gpu_usage.h, gpu_usage.c
- GRAPH_DIM_H : app_ui_layout.h
- GRAPH_DIM_W : app_ui_layout.h
- GRAPH_FONT_SIZE : gpu_profiler_ui_layout.h
- GRAPH_POS_X : app_ui_layout.h
- GRAPH_POS_Y_OFF : app_ui_layout.h
- GRAPH_TEXT_COLOR : app_ui_layout.h
- GRAPH_TEXT_PADDING : app_ui_layout.h
- GRAPH_WIDTH_RATIO : gpu_profiler_ui_layout.h
- GRAVITY_FACTOR : app_input.c
- GRAVITY_INV_FACTOR : app_input.c
- GRAVITY_MAX : app_input.c
- GRAVITY_MIN_POSITIVE : app_input.c