Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- r -
- RADIX_BITS_PER_PASS : billboard_sorter.c
- RADIX_BUCKETS : billboard_sorter.c
- RADIX_MASK : billboard_sorter.c
- RADIX_SHIFT_LIMIT : billboard_sorter.c
- RAII_SATISFY_FILE : utils.h
- RAII_SATISFY_FREE : utils.h
- random() : common.glsl
- RANGE_TEXT_BUFFER_SIZE : app_ui_layout.h
- REGISTRY_COUNT : asset_manager.c
- render_loop() : ktx_viewer.c
- render_utils_bind_texture_safe() : render_utils.h, render_utils.c
- render_utils_check_framebuffer() : render_utils.h, render_utils.c
- render_utils_create_color_texture() : render_utils.h, render_utils.c
- render_utils_create_empty_vao() : render_utils.h, render_utils.c
- render_utils_create_fullscreen_quad() : render_utils.h, render_utils.c
- render_utils_create_quad_vbo() : render_utils.h, render_utils.c
- render_utils_create_texture_2d() : render_utils.h, render_utils.c
- render_utils_create_wire_cube_vbo() : render_utils.h, render_utils.c
- render_utils_create_wire_quad_vbo() : render_utils.h, render_utils.c
- render_utils_generate_gpu_identifier() : render_utils.h, render_utils.c
- render_utils_get_gpu_identifier() : render_utils.c, render_utils.h
- render_utils_get_gpu_info() : render_utils.h, render_utils.c
- render_utils_reset_texture_units() : render_utils.h, render_utils.c
- render_utils_restore_state() : render_utils.h, render_utils.c
- render_utils_save_state() : render_utils.h, render_utils.c
- render_utils_setup_sphere_instance_attributes() : render_utils.h, render_utils.c
- render_utils_setup_ui_state() : render_utils.h, render_utils.c
- renderer_draw_frame() : renderer.h, renderer.c
- RenderUIFn : renderer.h
- reset_accumulator() : effect_benchmark.c
- resolve_and_parse_include() : shader.c
- RESOLVED_PATH_BUFFER_SIZE : shader.c
- RGB_COMPONENTS : material.c
- ring_get() : trail_renderer.c
- ring_get_timestamp() : trail_renderer.c
- ring_push() : trail_renderer.c
- RING_SHARPNESS : shockwave.frag
- ROW_ASDF : app_ui_layout.h
- ROW_BOTTOM : app_ui_layout.h
- ROW_NUMBERS : app_ui_layout.h
- ROW_PAD : gpu_profiler_ui_layout.h
- ROW_PAD_DOUBLE : gpu_profiler_ui_layout.h
- ROW_QWERTY : app_ui_layout.h
- ROW_SYSTEM : app_ui_layout.h
- ROW_ZXCV : app_ui_layout.h