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Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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- c -
camera_fixed_update() :
camera.c
,
camera.h
camera_get_view_matrix() :
camera.c
,
camera.h
camera_init() :
camera.h
,
camera.c
camera_input_handle_key() :
camera_input.h
,
camera_input.c
camera_input_handle_mouse() :
camera_input.h
,
camera_input.c
camera_input_handle_scroll() :
camera_input.h
,
camera_input.c
camera_process_mouse() :
camera.h
,
camera.c
camera_process_scroll() :
camera.c
,
camera.h
camera_update_vectors() :
camera.h
,
camera.c
capture_snapshot() :
env_manager.c
check_flag() :
utils.h
cleanup_file() :
utils.h
cleanup_free() :
utils.h
cleanup_gl_debug_group() :
gl_common.h
cleanup_gl_texture() :
gl_common.h
cleanup_gl_use_program() :
gl_common.h
cli_handle_args() :
cli.h
,
cli.c
cmp_uniform_entry() :
shader.c
compare_sphere_entries() :
sphere_sorting.c
compare_strings() :
scene.c
compute_debug() :
pbr_functions.glsl
compute_IBL_PBR_Advanced() :
pbr_functions.glsl
compute_luminance_histogram() :
app_ui.h
,
app_ui.c
compute_mean_luminance_gpu_result() :
pbr.h
,
pbr.c
compute_mean_luminance_gpu_start() :
pbr.h
,
pbr.c
compute_normals() :
icosphere.c
compute_pbr() :
pbr_functions.glsl
compute_pbr_stable() :
pbr_functions.glsl
compute_probe_sh() :
light_probes.c
compute_roughness_clamping() :
pbr_functions.glsl
compute_roughness_clamping_analytic() :
pbr_functions.glsl
compute_specular_aa_roughness() :
pbr_functions.glsl
compute_stats() :
effect_benchmark.c
computeBillboardSphere() :
projection_utils.glsl
convert_float_to_half_simd() :
simd_utils.h
,
simd_utils.c
create_billboard_vao() :
billboard_rendering.c
create_font_atlas() :
ui.c
create_framebuffer() :
postprocess.c
ctx_add_buffer() :
shader.c
ctx_add_chunk() :
shader.c
ctx_free() :
shader.c
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