Here is a list of all functions with links to the files they belong to:
- i -
- ibl_coordinator_cleanup() : ibl_coordinator.c, ibl_coordinator.h
- ibl_coordinator_get_results() : ibl_coordinator.c, ibl_coordinator.h
- ibl_coordinator_init() : ibl_coordinator.h, ibl_coordinator.c
- ibl_coordinator_reset() : ibl_coordinator.h, ibl_coordinator.c
- ibl_coordinator_start() : ibl_coordinator.h, ibl_coordinator.c
- ibl_coordinator_update() : ibl_coordinator.h, ibl_coordinator.c
- ibl_irradiance_slices() : ibl_coordinator.c
- ibl_specular_mip0_slices() : ibl_coordinator.c
- ibl_specular_mip1_slices() : ibl_coordinator.c
- ibl_specular_mips_grouping_start() : ibl_coordinator.c
- ibl_stats_accumulate() : ibl_coordinator.c
- ibl_stats_log_summary() : ibl_coordinator.c
- ibl_stats_reset() : ibl_coordinator.c
- icosphere_free() : icosphere.h, icosphere.c
- icosphere_generate() : icosphere.h, icosphere.c
- icosphere_init() : icosphere.c, icosphere.h
- inject_defines_into_source() : shader.c
- instanced_group_bind_mesh() : instanced_rendering.h, instanced_rendering.c
- instanced_group_cleanup() : instanced_rendering.h, instanced_rendering.c
- instanced_group_draw() : instanced_rendering.h, instanced_rendering.c
- instanced_group_init() : instanced_rendering.h, instanced_rendering.c
- instanced_group_update() : instanced_rendering.h, instanced_rendering.c
- InterleavedGradientNoise() : common.glsl
- intersectSphere() : pbr_ibl_billboard.frag
- io_read_file() : io.h, io.c
- is_key_active_in_overlay() : app_ui.c
- is_modifier_relevant() : app_ui.c
- is_probe_inside_sphere() : light_probes.c
- is_safe_filename() : utils.h, utils.c
- is_safe_relative_path() : utils.h, utils.c
- is_software_renderer() : ibl_coordinator.c