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Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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safe_calloc() :
utils.c
,
utils.h
safe_memcpy() :
utils.c
,
utils.h
safe_memset() :
utils.c
,
utils.h
safe_snprintf() :
utils.h
,
utils.c
safe_strncat() :
utils.h
,
utils.c
safe_strncpy() :
utils.h
,
utils.c
SampleEquirectangular() :
background.frag
scene_bind_ibl_textures() :
scene.c
scene_bind_probe_textures() :
scene.c
scene_cleanup() :
scene.h
,
scene.c
scene_cleanup_buffers() :
scene.c
scene_cleanup_geometry_buffers() :
scene.c
scene_cleanup_gpu_resources() :
scene.c
scene_cleanup_pbr_shaders() :
scene.c
scene_cleanup_shaders() :
scene.c
scene_cleanup_textures() :
scene.c
scene_hdr_file_callback() :
scene.c
scene_init() :
scene.h
,
scene.c
scene_init_billboard_shader() :
scene.c
scene_init_compute_resources() :
scene.c
scene_init_core_shaders() :
scene.c
scene_init_instanced_shader() :
scene.c
scene_init_instancing() :
scene.c
scene_init_state() :
scene.c
scene_render() :
scene.h
,
scene.c
scene_render_billboards() :
scene.c
scene_render_instanced() :
scene.c
scene_scan_hdr_files() :
scene.c
scene_update_gpu_buffers() :
scene.h
,
scene.c
scroll_callback() :
app_input.h
,
app_input.c
setup_billboard_instance_attributes() :
billboard_rendering.c
setup_instance_attributes() :
instanced_rendering.c
setup_opengl_debug() :
gl_debug.h
,
gl_debug.c
setup_sampler_uniforms() :
postprocess.c
setup_ui_render_state() :
ui.c
setup_vertex_buffers() :
ui.c
sh_eval_irradiance() :
sh_math.h
,
sh_math.c
sh_project_directional() :
sh_math.h
,
sh_math.c
sh_zero() :
sh_math.h
,
sh_math.c
shader_cache_uniforms() :
shader.c
shader_compile() :
shader.h
,
shader.c
shader_compile_with_defines() :
shader.c
shader_create_from_program() :
shader.c
shader_destroy() :
shader.h
,
shader.c
shader_get_uniform_location() :
shader.h
,
shader.c
shader_load() :
shader.h
,
shader.c
shader_load_compute() :
shader.h
,
shader.c
shader_load_compute_program() :
shader.h
,
shader.c
shader_load_program() :
shader.h
,
shader.c
shader_load_program_with_defines() :
shader.c
shader_load_with_defines() :
shader.h
,
shader.c
shader_read_file() :
shader.h
,
shader.c
shader_read_file_with_defines() :
shader.h
,
shader.c
shader_set_float() :
shader.h
,
shader.c
shader_set_float_loc() :
shader.h
,
shader.c
shader_set_int() :
shader.c
,
shader.h
shader_set_int_loc() :
shader.h
,
shader.c
shader_set_mat4() :
shader.h
,
shader.c
shader_set_mat4_loc() :
shader.h
,
shader.c
shader_set_vec2() :
shader.h
,
shader.c
shader_set_vec2_loc() :
shader.h
,
shader.c
shader_set_vec3() :
shader.h
,
shader.c
shader_set_vec3_loc() :
shader.h
,
shader.c
shader_set_vec4() :
shader.h
,
shader.c
shader_set_vec4_loc() :
shader.h
,
shader.c
shader_use() :
shader.h
,
shader.c
skybox_cleanup() :
skybox.h
,
skybox.c
skybox_init() :
skybox.h
,
skybox.c
skybox_render() :
skybox.h
,
skybox.c
sphere_sorter_cleanup() :
sphere_sorting.h
,
sphere_sorting.c
sphere_sorter_init() :
sphere_sorting.h
,
sphere_sorting.c
sphere_sorter_sort_cpu() :
sphere_sorting.c
,
sphere_sorting.h
sphere_sorter_sort_cpu_radix() :
sphere_sorting.h
,
sphere_sorting.c
sphere_sorter_sort_gpu() :
sphere_sorting.h
,
sphere_sorting.c
ssbo_group_bind_mesh() :
ssbo_rendering.h
,
ssbo_rendering.c
ssbo_group_cleanup() :
ssbo_rendering.h
,
ssbo_rendering.c
ssbo_group_draw() :
ssbo_rendering.h
,
ssbo_rendering.c
ssbo_group_init() :
ssbo_rendering.h
,
ssbo_rendering.c
stencil_begin_object_pass() :
scene.c
string_to_level() :
log.c
subdivide() :
icosphere.c
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