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Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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get_active_binding() :
app_ui.c
get_dir_from_path() :
shader.c
get_key_base_color() :
app_ui.c
get_midpoint() :
icosphere.c
get_probe_irradiance() :
sh_probe.glsl
get_severity_str() :
gl_debug.c
get_source_str() :
gl_debug.c
get_sphere_pos() :
light_probes.c
get_sphere_radius() :
light_probes.c
get_type_str() :
gl_debug.c
getProjectedBounds() :
projection_utils.glsl
gl_debug_callback() :
gl_debug.c
gl_debug_pop_group() :
gl_debug.h
,
gl_debug.c
gl_debug_push_group() :
gl_debug.h
,
gl_debug.c
gpu_profiler_begin_frame() :
gpu_profiler.h
,
gpu_profiler.c
gpu_profiler_cleanup() :
gpu_profiler.h
,
gpu_profiler.c
gpu_profiler_end_stage() :
gpu_profiler.h
,
gpu_profiler.c
gpu_profiler_init() :
gpu_profiler.h
,
gpu_profiler.c
gpu_profiler_reset_samplers() :
gpu_profiler.h
,
gpu_profiler.c
gpu_profiler_set_enabled() :
gpu_profiler.c
,
gpu_profiler.h
gpu_profiler_start_stage() :
gpu_profiler.h
,
gpu_profiler.c
gpu_profiler_ui_cleanup() :
gpu_profiler_ui.h
,
gpu_profiler_ui.c
gpu_profiler_ui_compact_stages() :
gpu_profiler_ui.c
gpu_profiler_ui_draw() :
gpu_profiler_ui.h
,
gpu_profiler_ui.c
gpu_profiler_ui_init() :
gpu_profiler_ui.h
,
gpu_profiler_ui.c
gpu_profiler_ui_sync_stage() :
gpu_profiler_ui.c
gpu_profiler_ui_toggle_position() :
gpu_profiler_ui.h
,
gpu_profiler_ui.c
gpu_profiler_ui_toggle_visibility() :
gpu_profiler_ui.h
,
gpu_profiler_ui.c
gpu_profiler_ui_update() :
gpu_profiler_ui.h
,
gpu_profiler_ui.c
gpu_profiler_ui_update_visibility() :
gpu_profiler_ui.c
gpu_stage_cleanup_raii() :
gpu_profiler.h
gpu_stage_move() :
gpu_profiler_ui.c
gpu_timer_cleanup() :
perf_timer.h
,
perf_timer.c
gpu_timer_elapsed_ms() :
perf_timer.h
,
perf_timer.c
gpu_timer_start() :
perf_timer.h
,
perf_timer.c
gpu_timer_stop() :
perf_timer.h
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