Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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Here is a list of all variables with links to the structures/unions they belong to:
- r -
r :
UIVertex
radius :
CachedSphere
,
NBodyParticle
,
UIVertex
read_index :
GPUProfiler
readback :
PostProcess
recording_count :
GPUProfiler
rect_size_x :
UIVertex
rect_size_y :
UIVertex
recursion_depth :
IncludeContext
recycled_hdr_tex :
SceneGPUResources
render_ui :
RenderContext
render_ui_data :
RenderContext
renderer :
GPUInfo
request_cond :
AsyncLoader
request_mutex :
AsyncLoader
required_pbo_size :
AsyncRequest
resize_pending :
AppInputContext
,
AppWindow
resource_type :
AsyncRequest
result_count :
EffectBenchmark
results :
EffectBenchmark
results_ready :
LightProbeGrid
right :
Camera
rings :
TrailRenderer
rng :
AdaptiveSampler
rotation_smoothing :
Camera
roughness :
InstanceData
,
NBodyParticle
,
PBRMaterial
,
SphereInstance
,
SphereInstanceSSBO
roundness :
VignetteParams
row :
KeyPos
running :
AsyncLoader
,
LightProbeGrid
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