$darkmode
Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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- c -
cam_pos :
BillboardUBO
,
InstancedUniforms
camera :
App
camera_enabled :
App
capacity :
AdaptiveSampler
,
BillboardGroup
,
EdgeHash
,
UintArray
,
Vec3Array
category :
AppBinding
cdata :
UIContext
cell_size :
LightProbeGrid
channel_levels :
BandingParams
channels :
AsyncRequest
chrom_abbr :
PostProcess
,
PostProcessPreset
chrom_abbr_strength :
PostProcessUBO
chunks_head :
IncludeContext
chunks_tail :
IncludeContext
coeffs :
LightProbe
,
SH9
color :
FogParams
,
GPUStage
,
GPUStageInfo
color_grading :
PostProcess
,
PostProcessPreset
compiled_flags :
PostProcess
compute_program :
SphereSorter
cond :
LightProbeGrid
contrast :
ColorGradingParams
cost_ms :
EffectBenchResult
count :
AdaptiveSampler
,
AppBindingRegistry
,
DebugMessageEntry
,
EdgeHash
,
MaterialLib
cpu :
HybridTimer
cpu_capacity :
SphereSorter
current_effect_idx :
EffectBenchmark
current_env_req :
EnvManager
current_exposure :
PostProcess
current_hdr_index :
Scene
current_mip :
IBLCoordinator
current_request :
AsyncLoader
current_screen_height :
UIContext
current_screen_width :
UIContext
current_slice :
IBLCoordinator
current_stage_index :
GPUProfiler
current_texture :
UIContext
cursor_y :
UILayout
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