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Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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- e -
edge_threshold :
FXAAParams
edge_threshold_min :
FXAAParams
effect_bench :
App
,
PostProcessInputContext
effect_bit :
EffectBenchResult
effect_count :
EffectBenchmark
effects :
EffectBenchmark
empty_vao :
Scene
enabled :
GPUProfiler
end :
PerfTimer
entries :
EdgeHash
,
Shader
,
SphereSorter
entries_aux :
SphereSorter
entry_capacity :
Shader
entry_count :
Shader
env_lod :
Scene
env_map_loading :
EnvManager
env_map_loading_step :
EnvManager
env_mgr :
App
env_transition_mode :
EnvManager
exposure :
ExposureParams
,
PostProcess
,
PostProcessPreset
exposure_manual :
PostProcessUBO
exposure_pbo :
PostProcess
exposure_sync :
PostProcess
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