Here is a list of all variables with links to the structures/unions they belong to:
- w -
- w : GlTexture, GlyphInfo
- warning_count : Shader
- was_transcoded : KtxAsset
- wb_temperature : PostProcessUBO
- wb_tint : PostProcessUBO
- white_balance : PostProcess, PostProcessPreset
- white_clip : TonemapParams
- width : App, AppInputContext, AsyncRequest, GamepadControlPos, IBLCoordinator, KeyPos, PostProcess, RenderContext, TrailNeonParams
- win : App
- window : AppInputContext, GlContext, PostProcessInputContext
- window_duration : AdaptiveSampler
- window_end_frame : AdaptiveSampler
- window_start_frame : AdaptiveSampler
- window_start_time : AdaptiveSampler
- wire_cube_vbo : SceneGPUResources
- wire_quad_vbo : SceneGPUResources
- wireframe : BillboardRenderParams, SceneConfig
- worker_thread : AsyncLoader, LightProbeGrid
- world_up : Camera
- write_index : GPUProfiler