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Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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sample_count :
EffectBenchmark
samples :
AdaptiveSampler
samples_taken :
AdaptiveSampler
saturation :
ColorGradingParams
saved_effects :
EffectBenchmark
saved_height :
App
saved_width :
App
saved_x :
App
saved_y :
App
scene :
App
,
HdrScanContext
scene_color_tex :
PostProcess
scene_copy :
LightProbeGrid
scene_count :
LightProbeGrid
scene_depth_tex :
PostProcess
scene_fbo :
PostProcess
scene_stencil_view :
PostProcess
screen_height :
UILayout
screen_quad_vao :
PostProcess
screen_quad_vbo :
PostProcess
screen_size :
BillboardUBO
screen_texel_size :
PostProcessUBO
screen_width :
UILayout
sensitivity :
Camera
settings_ubo :
PostProcess
sh_data :
LightProbe
sh_textures :
BillboardUniforms
,
InstancedUniforms
,
LightProbeGrid
shader :
ShaderCacheEntry
,
UIContext
shader_cache :
PostProcess
shader_cache_count :
PostProcess
shader_irmap :
IBLCoordinator
,
Scene
shader_lum_pass1 :
IBLCoordinator
,
Scene
shader_lum_pass2 :
IBLCoordinator
,
Scene
shader_spmap :
IBLCoordinator
,
Scene
shadows_max :
GrainParams
shoulder :
TonemapParams
show_envmap :
Scene
show_exposure_debug :
AppUIOverlay
show_help :
AppUIOverlay
show_info_overlay :
AppUIOverlay
show_probe_grid :
Scene
silent_warnings :
Shader
size :
MetricStack
,
UintArray
,
Vec3Array
skybox :
Scene
skybox_shader :
Scene
slope :
TonemapParams
smoothed_x :
Camera
smoothed_y :
Camera
smoothness :
VignetteParams
sorted_instance_ssbo :
SphereSorter
sorting_mode :
Scene
spec_prefiltered_tex :
Scene
spec_uniforms :
IBLCoordinator
specular_aa_enabled :
BillboardUBO
,
Scene
sphere_ebo :
Scene
sphere_instance_count :
Scene
sphere_instances :
Scene
sphere_nbo :
Scene
sphere_sorter :
Scene
sphere_vao :
Scene
sphere_vbo :
Scene
spinner_shader :
UIContext
ssbo :
LightProbeGrid
,
SSBOGroup
ssbo_capacity :
SphereSorter
stack :
MetricStack
stage_count :
GPUProfiler
,
GPUQueryBuffer
stage_gpu_max :
IBLCoordinator
stage_gpu_min :
IBLCoordinator
stage_gpu_sum :
IBLCoordinator
stage_info :
GPUQueryBuffer
stage_slice_count :
IBLCoordinator
stage_timer :
IBLCoordinator
stages :
GPUProfiler
start :
FogParams
,
PerfTimer
start_offset_ms :
GPUStage
start_x :
UILayout
state :
AsyncRequest
,
IBLCoordinator
,
Pcg32
,
PerfModeContext
stddev_ms :
EffectBenchResult
strength :
ChromAbberationParams
subdivisions :
Scene
submission_time :
AsyncRequest
subpix :
FXAAParams
sum_ms :
EffectBenchmark
sum_sq_ms :
EffectBenchmark
sys_timer :
AsyncLoader
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