Here is a list of all variables with links to the structures/unions they belong to:
- s -
- sample_count : EffectBenchmark
- sample_timer : TrailRenderer
- samples : AdaptiveSampler
- samples_taken : AdaptiveSampler
- saturation : ColorGradingParams
- saved_effects : EffectBenchmark
- saved_height : AppInputContext, AppWindow
- saved_width : AppInputContext, AppWindow
- saved_x : AppInputContext, AppWindow
- saved_y : AppInputContext, AppWindow
- scene : App, AppInputContext, HdrScanContext, RenderContext
- scene_color_tex : PPGPUResources, ShockwaveRenderer
- scene_copy : LightProbeGrid
- scene_count : LightProbeGrid
- scene_depth_tex : PPGPUResources
- scene_fbo : PPGPUResources
- scene_stencil_view : PPGPUResources
- screen_height : UILayout
- screen_quad_vao : PPGPUResources
- screen_quad_vbo : PPGPUResources
- screen_size : BillboardRenderParams, BillboardUBO
- screen_texel_size : PostProcessUBO
- screen_width : UILayout
- sensitivity : Camera
- settings_ubo : PPGPUResources
- sh_data : LightProbe
- sh_textures : BillboardUniforms, InstancedUniforms, LightProbeGrid
- shader : ShaderCacheEntry, ShockwaveRenderer, TrailRenderer, UIContext
- shader_cache : PPShaderState
- shader_cache_count : PPShaderState
- shaders : PostProcess, Scene
- shadows_max : GrainParams
- shockwave_renderer : SceneVisuals
- shoulder : TonemapParams
- show_envmap : SceneConfig
- show_exposure_debug : AppUIOverlay
- show_help : AppUIOverlay
- show_info_overlay : AppUIOverlay
- show_probe_grid : SceneConfig
- silent_warnings : Shader
- sim_time : NBodySim, TrailRenderer
- simulation : Scene
- size : MetricStack, UintArray, Vec3Array
- skybox : SceneShaders, SceneVisuals
- slope : TonemapParams
- smoothed_x : Camera
- smoothed_y : Camera
- smoothness : VignetteParams
- sorted_instance_ssbo : BillboardSorter
- sorter : BillboardRenderer
- sorting_mode : BillboardRenderParams, SceneConfig
- spec_prefiltered_tex : SceneGPUResources
- spec_uniforms : IBLCoordinator
- specular_aa_enabled : BillboardRenderParams, BillboardUBO, SceneConfig
- spinner_shader : UIContext
- spmap_program : IBLCoordinator, SceneGPUResources
- ssbo : LightProbeGrid, SSBOGroup
- ssbo_capacity : BillboardSorter
- stack : MetricStack
- stage_count : GPUProfiler, GPUQueryBuffer
- stage_gpu_max : IBLCoordinator
- stage_gpu_min : IBLCoordinator
- stage_gpu_sum : IBLCoordinator
- stage_info : GPUQueryBuffer
- stage_slice_count : IBLCoordinator
- stage_timer : IBLCoordinator
- stages : GPUProfiler
- staging : TrailRenderer
- start : FogParams, PerfTimer
- start_offset_ms : GPUStage
- start_time : ShockwaveEvent
- start_x : UILayout
- state : AsyncRequest, IBLCoordinator, Pcg32, PerfModeContext
- stddev_ms : EffectBenchResult
- stream_count : GPUUsageMonitor
- streams : GPUUsageMonitor
- strength : ChromAbberationParams
- subdivisions : SceneConfig
- submission_time : AsyncRequest
- subpix : FXAAParams
- sum_ms : EffectBenchmark
- sum_sq_ms : EffectBenchmark
- sys_timer : AsyncLoader