Here is a list of all variables with links to the structures/unions they belong to:
- d -
- data : LoadedBuffer, UintArray, Vec3Array
- deadzone : GamepadState
- debug : SceneShaders
- debug_line : SceneShaders
- debug_mode : BillboardUBO, InstancedUniforms
- debug_shader : LightProbeGrid
- debug_uniforms : SceneShaders
- decay_factor : FpsCounter
- define_name : EffectMetadata
- delta_time : App, PostProcess, RenderContext
- density : FogParams
- depth : BillboardSortEntry, Entry, GPUStage, GPUStageInfo
- depth_enabled : GLStateBackup
- desc : AppBinding, GamepadControlPos
- detail_y_offset : KeyboardLayoutConfig
- diffuse_base : CachedSphere
- display_profiler : GPUProfilerUI
- dither_strength : BandingParams
- dof : PostProcess, PostProcessPreset
- dof_anamorphic_ratio : PostProcessUBO
- dof_bokeh_scale : PostProcessUBO
- dof_focal_distance : PostProcessUBO
- dof_focal_range : PostProcessUBO
- dof_fx : PostProcess
- driver : GPUUsageMonitor
- dummy_black_tex : PPGPUResources, SceneGPUResources
- dummy_uint_tex : PPGPUResources
- dummy_vao : LightProbeGrid
- dummy_white_tex : SceneGPUResources
- duration_ms : GPUStage
- duration_sampler : GPUStage