Here is a list of all variables with links to the structures/unions they belong to:
- p -
- padding : SphereInstance, UILayout
- parent_index : GPUStage, GPUStageInfo
- path : AsyncRequest
- paused : NBodySim
- pbo_id : AsyncRequest
- pbo_mapped_ptr : AsyncRequest
- pbr_billboard : SceneShaders
- pbr_debug_mode : BillboardRenderParams, SceneConfig
- pbr_instanced : SceneShaders
- pending_env_tex : EnvManager
- pending_hdr_tex : IBLCoordinator
- pending_height : AppInputContext, AppWindow
- pending_irr_tex : IBLCoordinator
- pending_spec_tex : IBLCoordinator
- pending_width : AppInputContext, AppWindow
- perceptual_gamma : BandingParams
- perf_context : AppInputContext, AppProfiling
- perf_mode_active : AppInputContext, AppProfiling
- phase : EffectBenchmark
- physics_accumulator : Camera
- pitch : Camera
- pitch_target : Camera, GamepadContext
- points : TrailRing
- polygon_mode : GLStateBackup
- pos : CachedSphere
- position : Camera, GPUProfilerUI, NBodyImpact, NBodyParticle, ShockwaveEvent, TrailVertex
- postprocess : App, AppInputContext, EffectBenchmark, PostProcessInputContext, RenderContext
- postprocess_shader : PPShaderState
- prefilter_map : InstancedUniforms
- prev_alpha : GPUStage
- prev_box_height : GPUProfilerUI
- prev_buttons : GamepadState
- prev_center : SphereInstance
- prev_center_x : SphereInstance
- prev_center_y : SphereInstance
- prev_center_z : SphereInstance
- prev_duration_ms : GPUStage
- prev_gpu_time_ns : GPUUsageMonitor
- prev_position : NBodyParticle
- prev_start_offset_ms : GPUStage
- prev_wall_time_ns : GPUUsageMonitor
- previous_view_proj : BillboardRenderParams, BillboardUBO, InstancedUniforms
- probe_grid : SceneLighting
- probe_grid_dim : BillboardRenderParams, BillboardUBO, InstancedUniforms
- probe_grid_max : BillboardRenderParams, BillboardUBO, InstancedUniforms
- probe_grid_min : BillboardRenderParams, BillboardUBO, InstancedUniforms
- probes : LightProbeGrid
- profiler : EffectBenchmark, GPUStageRAII, RenderContext
- profiler_ui : RenderContext
- profiling : App
- program : Shader
- program_id : ShaderProg
- projection : BillboardRenderParams, BillboardUBO, DebugUniforms, InstancedUniforms
- ptr : Chunk