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Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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- p -
padding :
SphereInstance
,
SphereInstance_POD
,
UILayout
parent_index :
GPUStage
,
GPUStageInfo
path :
AsyncRequest
pbo_id :
AsyncRequest
pbo_mapped_ptr :
AsyncRequest
pbr_billboard_shader :
Scene
pbr_debug_mode :
Scene
pbr_instanced_shader :
Scene
pending_env_tex :
EnvManager
pending_hdr_tex :
IBLCoordinator
pending_height :
App
pending_irr_tex :
IBLCoordinator
pending_spec_tex :
IBLCoordinator
pending_width :
App
perceptual_gamma :
BandingParams
perf_context :
App
perf_mode_active :
App
phase :
EffectBenchmark
physics_accumulator :
Camera
pitch :
Camera
pitch_target :
Camera
polygon_mode :
GLStateBackup
pos :
CachedSphere
position :
Camera
,
GPUProfilerUI
postprocess :
App
,
EffectBenchmark
,
PostProcessInputContext
postprocess_shader :
PostProcess
prefilter_map :
InstancedUniforms
prev_alpha :
GPUStage
prev_box_height :
GPUProfilerUI
prev_duration_ms :
GPUStage
prev_start_offset_ms :
GPUStage
previous_view_proj :
BillboardUBO
,
InstancedUniforms
probe_grid :
Scene
probe_grid_dim :
BillboardUBO
,
InstancedUniforms
probe_grid_max :
BillboardUBO
,
InstancedUniforms
probe_grid_min :
BillboardUBO
,
InstancedUniforms
probes :
LightProbeGrid
profiler :
EffectBenchmark
,
GPUStageRAII
program :
Shader
projection :
BillboardUBO
,
DebugUniforms
,
InstancedUniforms
ptr :
Chunk
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