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Here is a list of all variables with links to the structures/unions they belong to:
- n -
- name : EffectBenchmark, EffectBenchResult, EffectEntry, EffectMetadata, GPUStage, GPUStageInfo, PBRMaterial, Shader, SubsystemDescriptor, UniformEntry
- nbody_mode : SceneSimulation
- nbody_sim : SceneSimulation
- neighbor_max_shader : PPShaderState
- neon : TrailRenderer
- next : Chunk, LoadedBuffer
- normals : IcosphereGeometry
- notes : ActionNotifier
- notifier : App, AppInputContext, PostProcessInputContext, RenderContext