Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- f -
file_size_bytes :
KtxAsset
filename :
AssetHandle
first_mouse :
Camera
fixed_timestep :
Camera
,
GamepadContext
flag :
EffectMetadata
flags :
AssetHandle
,
AssetRegistryEntry
,
ShaderCacheEntry
fog :
PostProcess
,
PostProcessPreset
fog_color :
PostProcessUBO
fog_density :
PostProcessUBO
fog_height_falloff :
PostProcessUBO
fog_start :
PostProcessUBO
font_size :
UIContext
fps_counter :
AppProfiling
fps_sampler :
AppInput
frame_count :
App
,
PPExposureReadback
,
RenderContext
frame_counter :
EffectBenchmark
frame_index :
AdaptiveSampleItem
,
GPUQueryBuffer
friction :
Camera
front :
Camera
full_path :
AssetHandle
fxaa :
PostProcess
,
PostProcessPreset
fxaa_quality_edge_threshold :
PostProcessUBO
fxaa_quality_edge_threshold_min :
PostProcessUBO
fxaa_quality_subpix :
PostProcessUBO
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