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Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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Data Structures
Data Structure Index
Data Fields
All
Variables
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a
b
c
d
e
f
g
h
i
k
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p
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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- g -
g :
UIVertex
gain :
ColorGradingParams
gamma :
ColorGradingParams
geometry :
Scene
gi_mode :
BillboardUBO
,
InstancedUniforms
,
Scene
global_alpha :
GPUProfilerUI
global_timer :
IBLCoordinator
gpu :
HybridTimer
gpu_profiler :
App
,
PostProcess
grading_contrast :
PostProcessUBO
grading_gain :
PostProcessUBO
grading_gamma :
PostProcessUBO
grading_lift :
PostProcessUBO
grading_offset :
PostProcessUBO
grading_saturation :
PostProcessUBO
grain :
PostProcess
,
PostProcessPreset
grain_highlights_min :
PostProcessUBO
grain_intensity :
PostProcessUBO
grain_intensity_highlights :
PostProcessUBO
grain_intensity_midtones :
PostProcessUBO
grain_intensity_shadows :
PostProcessUBO
grain_shadows_max :
PostProcessUBO
grain_texel_size :
PostProcessUBO
grid_dim :
LightProbeGrid
grid_to_idx_scale :
BillboardUBO
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