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Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- l -
label :
HybridTimerRAII
,
KeyPos
label_scale :
KeyboardLayoutConfig
last_buckets :
PostProcess
last_frame_time :
App
last_histogram_updated :
PostProcess
last_log_time :
FpsCounter
last_max_lum :
PostProcess
last_min_lum :
PostProcess
last_mouse_x :
Camera
last_mouse_y :
Camera
len :
Chunk
levels :
BandingParams
lifetime :
ActionNotification
lift :
ColorGradingParams
loc_cam :
SphereSorter
loc_count :
SphereSorter
loc_count_pot :
SphereSorter
loc_j :
SphereSorter
loc_k :
SphereSorter
loc_stage :
SphereSorter
location :
UniformEntry
log_gpu_metrics :
App
log_interval :
FpsCounter
lum_histogram_buffer :
App
lum_ssbo :
App
,
IBLCoordinator
,
Scene
lum_sync :
IBLCoordinator
lum_uniforms :
IBLCoordinator
lut3d :
PostProcess
,
PostProcessPreset
lut3d_fx :
PostProcess
lut3d_intensity :
PostProcessUBO
lut_viz_fx :
PostProcess
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