Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- i -
ibl_coord :
SceneLighting
icosphere_ebo :
SceneGPUResources
icosphere_nbo :
SceneGPUResources
icosphere_vao :
SceneGPUResources
icosphere_vbo :
SceneGPUResources
id :
GlTexture
impacts :
NBodySim
inc :
Pcg32
index :
Entry
index_ssbo :
BillboardSorter
indices :
IcosphereGeometry
init :
SubsystemDescriptor
initial_energy :
NBodySim
initialized :
PerfModeContext
input :
App
instance_count :
BillboardRenderer
,
BillboardRenderParams
,
InstancedGroup
,
SSBOGroup
instance_ssbo :
BillboardSorter
instance_vbo :
BillboardRenderer
,
InstancedGroup
instanced_group :
Scene
instanced_uniforms :
SceneShaders
instances :
BillboardRenderParams
intensity :
GrainParams
,
ShockwaveEvent
,
TrailNeonParams
,
VignetteParams
intensity_highlights :
GrainParams
intensity_midtones :
GrainParams
intensity_shadows :
GrainParams
internal_fmt :
GlTexture
irmap_program :
IBLCoordinator
,
SceneGPUResources
irr_uniforms :
IBLCoordinator
irradiance_map :
InstancedUniforms
irradiance_tex :
SceneGPUResources
is_bound :
GamepadControlPos
is_compressed :
AsyncRequest
is_first_load :
EnvManager
is_fullscreen :
AppInputContext
,
AppWindow
is_optimized :
PPShaderState
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