Here is a list of all struct and union fields with links to the structures/unions they belong to:
- p -
- padding
: SphereInstance
, SphereInstance_POD
, UILayout
- parent_index
: GPUStage
, GPUStageInfo
- path
: AsyncRequest
- pbo_id
: AsyncRequest
- pbo_mapped_ptr
: AsyncRequest
- pbr_billboard_shader
: Scene
- pbr_debug_mode
: Scene
- pbr_instanced_shader
: Scene
- pending_env_tex
: EnvManager
- pending_hdr_tex
: IBLCoordinator
- pending_height
: App
- pending_irr_tex
: IBLCoordinator
- pending_spec_tex
: IBLCoordinator
- pending_width
: App
- perceptual_gamma
: BandingParams
- perf_context
: App
- perf_mode_active
: App
- phase
: EffectBenchmark
- physics_accumulator
: Camera
- pitch
: Camera
- pitch_target
: Camera
- polygon_mode
: GLStateBackup
- pos
: CachedSphere
- position
: Camera
, GPUProfilerUI
- postprocess
: App
, EffectBenchmark
, PostProcessInputContext
- postprocess_shader
: PostProcess
- prefilter_map
: InstancedUniforms
- prev_alpha
: GPUStage
- prev_box_height
: GPUProfilerUI
- prev_duration_ms
: GPUStage
- prev_start_offset_ms
: GPUStage
- previous_view_proj
: BillboardUBO
, InstancedUniforms
- probe_grid
: Scene
- probe_grid_dim
: BillboardUBO
, InstancedUniforms
- probe_grid_max
: BillboardUBO
, InstancedUniforms
- probe_grid_min
: BillboardUBO
, InstancedUniforms
- probes
: LightProbeGrid
- profiler
: EffectBenchmark
, GPUStageRAII
- program
: Shader
- projection
: BillboardUBO
, DebugUniforms
, InstancedUniforms
- ptr
: Chunk