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Suckless OGL
1.0.0
A lean, high-performance C11 PBR Renderer
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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- m -
material_lib :
Scene
materials :
MaterialLib
max_d_sq :
CachedSphere
max_lifetime :
ActionNotification
mb_intensity :
PostProcessUBO
mb_max_velocity :
PostProcessUBO
mb_samples :
PostProcessUBO
mean_ms :
EffectBenchResult
message_id :
DebugMessageEntry
metallic :
InstanceData
,
PBRMaterial
,
SphereInstance
,
SphereInstance_POD
,
SphereInstanceSSBO
midpoint :
EdgeEntry
min_capacity :
SphereSorter
min_d_sq :
CachedSphere
mode :
BandingParams
,
UIVertex
model :
InstanceData
,
SphereInstance
,
SphereInstance_POD
,
SphereInstanceSSBO
mods :
AppBinding
motion_blur :
PostProcess
motion_blur_fx :
PostProcess
mouse_smoothing_factor :
Camera
move_backward :
Camera
move_down :
Camera
move_forward :
Camera
move_left :
Camera
move_right :
Camera
move_up :
Camera
mutex :
LightProbeGrid
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