Here is a list of all struct and union fields with links to the structures/unions they belong to:
- s -
- sample_count
: EffectBenchmark
- samples
: AdaptiveSampler
- samples_taken
: AdaptiveSampler
- saturation
: ColorGradingParams
- saved_effects
: EffectBenchmark
- saved_height
: App
- saved_width
: App
- saved_x
: App
- saved_y
: App
- scene
: App
, HdrScanContext
- scene_color_tex
: PostProcess
- scene_copy
: LightProbeGrid
- scene_count
: LightProbeGrid
- scene_depth_tex
: PostProcess
- scene_fbo
: PostProcess
- scene_stencil_view
: PostProcess
- screen_height
: UILayout
- screen_quad_vao
: PostProcess
- screen_quad_vbo
: PostProcess
- screen_size
: BillboardUBO
- screen_texel_size
: PostProcessUBO
- screen_width
: UILayout
- sensitivity
: Camera
- settings_ubo
: PostProcess
- sh_data
: LightProbe
- sh_textures
: BillboardUniforms
, InstancedUniforms
, LightProbeGrid
- shader
: ShaderCacheEntry
, UIContext
- shader_cache
: PostProcess
- shader_cache_count
: PostProcess
- shader_irmap
: IBLCoordinator
, Scene
- shader_lum_pass1
: IBLCoordinator
, Scene
- shader_lum_pass2
: IBLCoordinator
, Scene
- shader_spmap
: IBLCoordinator
, Scene
- shadows_max
: GrainParams
- shoulder
: TonemapParams
- show_envmap
: Scene
- show_exposure_debug
: AppUIOverlay
- show_help
: AppUIOverlay
- show_info_overlay
: AppUIOverlay
- show_probe_grid
: Scene
- silent_warnings
: Shader
- size
: MetricStack
, UintArray
, Vec3Array
- skybox
: Scene
- skybox_shader
: Scene
- slope
: TonemapParams
- smoothed_x
: Camera
- smoothed_y
: Camera
- smoothness
: VignetteParams
- sorted_instance_ssbo
: SphereSorter
- sorting_mode
: Scene
- spec_prefiltered_tex
: Scene
- spec_uniforms
: IBLCoordinator
- specular_aa_enabled
: BillboardUBO
, Scene
- sphere_ebo
: Scene
- sphere_instance_count
: Scene
- sphere_instances
: Scene
- sphere_nbo
: Scene
- sphere_sorter
: Scene
- sphere_vao
: Scene
- sphere_vbo
: Scene
- spinner_shader
: UIContext
- ssbo
: LightProbeGrid
, SSBOGroup
- ssbo_capacity
: SphereSorter
- stack
: MetricStack
- stage_count
: GPUProfiler
, GPUQueryBuffer
- stage_gpu_max
: IBLCoordinator
- stage_gpu_min
: IBLCoordinator
- stage_gpu_sum
: IBLCoordinator
- stage_info
: GPUQueryBuffer
- stage_slice_count
: IBLCoordinator
- stage_timer
: IBLCoordinator
- stages
: GPUProfiler
- start
: FogParams
, PerfTimer
- start_offset_ms
: GPUStage
- start_x
: UILayout
- state
: AsyncRequest
, IBLCoordinator
, Pcg32
, PerfModeContext
- stddev_ms
: EffectBenchResult
- strength
: ChromAbberationParams
- subdivisions
: Scene
- submission_time
: AsyncRequest
- subpix
: FXAAParams
- sum_ms
: EffectBenchmark
- sum_sq_ms
: EffectBenchmark
- sys_timer
: AsyncLoader