Here is a list of all struct and union fields with links to the structures/unions they belong to:
- c -
- cam_pos
: BillboardUBO
, InstancedUniforms
- camera
: App
- camera_enabled
: App
- capacity
: AdaptiveSampler
, BillboardGroup
, EdgeHash
, UintArray
, Vec3Array
- category
: AppBinding
- cdata
: UIContext
- cell_size
: LightProbeGrid
- channel_levels
: BandingParams
- channels
: AsyncRequest
- chrom_abbr
: PostProcess
, PostProcessPreset
- chrom_abbr_strength
: PostProcessUBO
- chunks_head
: IncludeContext
- chunks_tail
: IncludeContext
- coeffs
: LightProbe
, SH9
- color
: FogParams
, GPUStage
, GPUStageInfo
- color_grading
: PostProcess
, PostProcessPreset
- compiled_flags
: PostProcess
- compute_program
: SphereSorter
- cond
: LightProbeGrid
- contrast
: ColorGradingParams
- cost_ms
: EffectBenchResult
- count
: AdaptiveSampler
, AppBindingRegistry
, DebugMessageEntry
, EdgeHash
, MaterialLib
- cpu
: HybridTimer
- cpu_capacity
: SphereSorter
- current_effect_idx
: EffectBenchmark
- current_env_req
: EnvManager
- current_exposure
: PostProcess
- current_hdr_index
: Scene
- current_mip
: IBLCoordinator
- current_request
: AsyncLoader
- current_screen_height
: UIContext
- current_screen_width
: UIContext
- current_slice
: IBLCoordinator
- current_stage_index
: GPUProfiler
- current_texture
: UIContext
- cursor_y
: UILayout