Here is a list of all struct and union fields with links to the structures/unions they belong to:
- c -
- cached_debug_program : BillboardRenderer
- cam_pos : BillboardUBO, InstancedUniforms
- camera : AppInput, AppInputContext, RenderContext
- camera_enabled : AppInput, AppInputContext
- camera_pos : BillboardRenderParams
- camera_reset : GamepadActions
- capacity : AdaptiveSampler, BillboardRenderer, EdgeHash, UintArray, Vec3Array
- category : AppBinding
- cdata : UIContext
- cell_size : LightProbeGrid
- channel_levels : BandingParams
- channels : AsyncRequest
- chrom_abbr : PostProcess, PostProcessPreset
- chrom_abbr_strength : PostProcessUBO
- chunks_head : IncludeContext
- chunks_tail : IncludeContext
- cleanup : AsyncBackendInterface, SubsystemDescriptor
- coeffs : LightProbe, SH9
- color : FogParams, GPUStage, GPUStageInfo, NBodyImpact, ShockwaveEvent, TrailVertex
- color_grading : PostProcess, PostProcessPreset
- colors : TrailRenderer
- compiled_flags : PPShaderState
- compute_program : BillboardSorter
- cond : LightProbeGrid
- config : Scene
- connected : GamepadState
- contrast : ColorGradingParams
- convert : AsyncBackendInterface
- core_exp : TrailNeonParams
- cost_ms : EffectBenchResult
- count : AdaptiveSampler, AppBindingRegistry, DebugMessageEntry, EdgeHash, MaterialLib, ShockwaveRenderer, TrailRing
- cpu : HybridTimer
- cpu_capacity : BillboardSorter
- current_effect_idx : EffectBenchmark
- current_env_req : EnvManager
- current_exposure : PPExposureReadback
- current_hdr_index : Scene
- current_mip : IBLCoordinator
- current_request : AsyncLoader
- current_screen_height : UIContext
- current_screen_width : UIContext
- current_slice : IBLCoordinator
- current_stage_index : GPUProfiler
- current_texture : UIContext
- cursor_y : UILayout